![Fetzig 8-)](./images/smilies/icon_cool.gif)
Rising Sun & 2. Edition für Gilden/Reiche Ernte
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
Ich musste es mir natürlich direkt ansehen.
Ich habe schon beide Erweiterungen (aus der Big Box), würde mir hier aber tatsächlich das Set noch einmal holen, nicht nur ein eventuelles Update-Pack. Erstens möchte ich die Trenner haben und zweitens die neuen Formulierung bei der Kaufmannsgilde.
![Fetzig 8-)](./images/smilies/icon_cool.gif)
Spoiler!
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- Lehensherr
- Beiträge: 752
- Registriert: Sa 17. Sep 2016, 18:09
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
So lustig, dass es auch im eigenen Haus (RGG) passiert, das was vorzeitig leakt! ![Lächeln :)](./images/smilies/icon_e_smile.gif)
![Lächeln :)](./images/smilies/icon_e_smile.gif)
- marktlehrling
- Moderator
- Beiträge: 1400
- Registriert: Do 1. Sep 2016, 19:57
- Wohnort: Berlin
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
Und jetzt hat Donald die Previews frühzeitig gepostet.
https://forum.dominionstrategy.com/inde ... #msg906633
Monday:
Cornucopia & Guilds are small sets that were later combined into one box. They're getting the 2E treatment, and I'm here through Wednesday to tell you about what left and what got added. As usual the cards can be tried out on dominion.games, and will come out on both dominion.games and the Temple Gates Games version after previews are over. There will just be three days of previews, and I'll show off everything by the end of them.
Today, three replacements for Cornucopia cards.
Harvest -> Carnival
Harvest is the first card you think of when you hear that there will be a Cornucopia & Guilds 2E. It's just not very good.
Carnival shows that all it takes to fix it up is to have it draw cards instead of making $.
Fortune Teller -> Shop
Fortune Teller is both slow and weak. Relic is the fixed version.
Shop puts the idea from Conclave and Imp onto a card in the set that likes variety.
Horse Traders -> Ferryman
Horse Traders has lots of tiny text. That's really what's wrong with it. This kind of thing was done better later, and Guard Dog is basically the replacement for this.
Ferryman is some other thing. It's a card that comes with a card, providing a way to get variety into your deck. Tuesday:
Here are more previews, this time replacements for Guilds cards. Note that Guilds also got a rules change: Coffers can now be converted whenever (on your turn). It's been like that online for a while.
Doctor -> Infirmary
Doctor has more randomness than I'd like. It's also super wordy.
Infirmary is a straight fixed version. It's less random and much simpler. Yes I'm saying that about a card that has you play itself N times.
Masterpiece -> Farrier
Masterpiece is a model of simplicity, but rarely useful.
Farrier doesn't try to imitate it; instead it's a new overpay card, giving you more cards for next turn. That's Wei-Hwa Huang in the art; this Farrier used to dive for pearls.
Taxman -> Footpad
Taxman is another wordy one, and not great.
Footpad spices up a basic Militia attack with a way to draw cards in games with it. Wednesday:
The update pack has 100 cards, so we're not done yet.
Farming Village -> Farmhands
Farming Village is inoffensive; how am I replacing it? The thing is, it doesn't actually do anything. It plays very much like a plain village that costs $4. And that's great, so Farming Village seems fine, but man, I could have a card that actually does something.
Farmhands then is a village that also helps you deal with "this turn I sure could have used a village."
Tournament -> Joust
So at last it's come to this. Tournament is crazy complex - giving you a 2x2 grid of pay-offs to grok - and while some people love it, many hate it. I could try to make a version that was less hated and more loved and also simpler.
And that card is Joust. There's no pay-off grid, no blocking; it's less snowbally, though of course still snowbally, and it's more of a commitment to have one in your deck. And there's no Followers. In fact the prizes are all different, though a couple are basically just renamed. Furthermore there are 6 different ones, and you use 2 of each for games with 3+ players.
Princess -> Renown
This one just has the errata Princess was already getting, to not be a while-in-play ability.
Trusty Steed -> Courser
This just drops the Chancellor part for simplicity. (Chancellor?)
Bag of Gold -> Demesne
Bag of Gold gets upgraded by also being a village with +2 Buys, and being worth VP, there, now is it worth taking? Note that now there are three Rewards that are villages and two that give +Buy, rather than one of each from the Prizes.
Diadem -> Huge Turnip
A new treasure, rewarding you for piling up Coffers. Yes Cornucopia & Guilds is now really just one expansion.
Followers -> Housecarl
The replacement has no real connection. Housecarl plays into Cornucopia's variety theme.
[Blank] -> Coronet
And a 6th Reward, since there was space. A super-throne.
https://forum.dominionstrategy.com/inde ... #msg906633
Monday:
Cornucopia & Guilds are small sets that were later combined into one box. They're getting the 2E treatment, and I'm here through Wednesday to tell you about what left and what got added. As usual the cards can be tried out on dominion.games, and will come out on both dominion.games and the Temple Gates Games version after previews are over. There will just be three days of previews, and I'll show off everything by the end of them.
Today, three replacements for Cornucopia cards.
Harvest -> Carnival
Harvest is the first card you think of when you hear that there will be a Cornucopia & Guilds 2E. It's just not very good.
Carnival shows that all it takes to fix it up is to have it draw cards instead of making $.
Fortune Teller -> Shop
Fortune Teller is both slow and weak. Relic is the fixed version.
Shop puts the idea from Conclave and Imp onto a card in the set that likes variety.
Horse Traders -> Ferryman
Horse Traders has lots of tiny text. That's really what's wrong with it. This kind of thing was done better later, and Guard Dog is basically the replacement for this.
Ferryman is some other thing. It's a card that comes with a card, providing a way to get variety into your deck. Tuesday:
Here are more previews, this time replacements for Guilds cards. Note that Guilds also got a rules change: Coffers can now be converted whenever (on your turn). It's been like that online for a while.
Doctor -> Infirmary
Doctor has more randomness than I'd like. It's also super wordy.
Infirmary is a straight fixed version. It's less random and much simpler. Yes I'm saying that about a card that has you play itself N times.
Masterpiece -> Farrier
Masterpiece is a model of simplicity, but rarely useful.
Farrier doesn't try to imitate it; instead it's a new overpay card, giving you more cards for next turn. That's Wei-Hwa Huang in the art; this Farrier used to dive for pearls.
Taxman -> Footpad
Taxman is another wordy one, and not great.
Footpad spices up a basic Militia attack with a way to draw cards in games with it. Wednesday:
The update pack has 100 cards, so we're not done yet.
Farming Village -> Farmhands
Farming Village is inoffensive; how am I replacing it? The thing is, it doesn't actually do anything. It plays very much like a plain village that costs $4. And that's great, so Farming Village seems fine, but man, I could have a card that actually does something.
Farmhands then is a village that also helps you deal with "this turn I sure could have used a village."
Tournament -> Joust
So at last it's come to this. Tournament is crazy complex - giving you a 2x2 grid of pay-offs to grok - and while some people love it, many hate it. I could try to make a version that was less hated and more loved and also simpler.
And that card is Joust. There's no pay-off grid, no blocking; it's less snowbally, though of course still snowbally, and it's more of a commitment to have one in your deck. And there's no Followers. In fact the prizes are all different, though a couple are basically just renamed. Furthermore there are 6 different ones, and you use 2 of each for games with 3+ players.
Princess -> Renown
This one just has the errata Princess was already getting, to not be a while-in-play ability.
Trusty Steed -> Courser
This just drops the Chancellor part for simplicity. (Chancellor?)
Bag of Gold -> Demesne
Bag of Gold gets upgraded by also being a village with +2 Buys, and being worth VP, there, now is it worth taking? Note that now there are three Rewards that are villages and two that give +Buy, rather than one of each from the Prizes.
Diadem -> Huge Turnip
A new treasure, rewarding you for piling up Coffers. Yes Cornucopia & Guilds is now really just one expansion.
Followers -> Housecarl
The replacement has no real connection. Housecarl plays into Cornucopia's variety theme.
[Blank] -> Coronet
And a 6th Reward, since there was space. A super-throne.
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
OK, dann wird es ja gar keine Previews in der geplanten Form geben.
Wer Discord hat, hier auch noch der Link zum Originalbeitrag mit Bildern:
https://discord.com/channels/2126607887 ... 5390215169
Dank der Riesenrübe sollte es ja dann auch bei uns nicht mehr möglich sein Reiche Ernte und Die Gilden zu trennen!![Victory :victory](./images/smilies/Victory-21.png)
Wer Discord hat, hier auch noch der Link zum Originalbeitrag mit Bildern:
https://discord.com/channels/2126607887 ... 5390215169
Dank der Riesenrübe sollte es ja dann auch bei uns nicht mehr möglich sein Reiche Ernte und Die Gilden zu trennen!
![Victory :victory](./images/smilies/Victory-21.png)
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
Da marktlehrling keine Spoilertags benutzt hat, spare ich mir diese jetzt auch. Hier die offiziellen deutschen Übersetzungen der Karten. Dahinter in Klammern die Stufe, in die sie bei Dominion Online eingeordnet wurden:
Farrier - Hufschmied (10)
Infirmary - Krankenhaus (10)
Shop - Geschäft (3)
Farmhands - Landarbeiterinnen (3)
Carnival - Karneval (2)
Ferryman - Fährmann (9)
Footpad - Straßenräuber (9)
Joust - Ritterkampf (10)
Belohnungen:
Coronet - Adelskrone
Courser - Rennpferd
Demesne - Landsitz
Housecarl - Leibgardist
Huge Turnip - Riesenrübe
Renown -Ruhm
![coin2 :2](./images/smilies/Coin2.png)
![coin3 :3](./images/smilies/Coin3.png)
![coin3 :3](./images/smilies/Coin3.png)
![coin4 :4](./images/smilies/Coin4.png)
![coin5 :5](./images/smilies/Coin5.png)
![coin5 :5](./images/smilies/Coin5.png)
![coin5 :5](./images/smilies/Coin5.png)
![coin5 :5](./images/smilies/Coin5.png)
Belohnungen:
Coronet - Adelskrone
Courser - Rennpferd
Demesne - Landsitz
Housecarl - Leibgardist
Huge Turnip - Riesenrübe
Renown -Ruhm
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
Online sind die Karte übrigens auch schon spielbar. ![Lächeln :)](./images/smilies/icon_e_smile.gif)
![Lächeln :)](./images/smilies/icon_e_smile.gif)
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- Lehensherr
- Beiträge: 752
- Registriert: Sa 17. Sep 2016, 18:09
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
Doch. zumindest für nächste 2 Wochen. Im Automatch-Feld sollte als erstes "Extra 2nd Edition" stehen hinter dem dann "Yes"/"Ja" auf ausgefüllt zu drücken ist,
Re: Rising Sun & 2. Edition für Gilden/Reiche Ernte
Beim Spiel gegen Rattington bekomme ich es jedenfalls nicht hin. Da habe ich immer nur die Basiskarten.Heikes Zweiter hat geschrieben: ↑Do 22. Feb 2024, 10:04Doch. zumindest für nächste 2 Wochen. Im Automatch-Feld sollte als erstes "Extra 2nd Edition" stehen hinter dem dann "Yes"/"Ja" auf ausgefüllt zu drücken ist,
PS: Ingix hat es auf Discord erklärt.
![Bild](https://i.postimg.cc/xNGKrXnn/domi.png)